abstract class GameEngine extends AnyRef
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Abstract Value Members
- abstract val gameBoard: Array[Array[Piece]]
- abstract def play(): Unit
Runs the AI agent to play in its turn if there is one in the game.
- abstract val score: Array[Int]
- abstract def startGame(gamePane: StackPane): Unit
Initialize the game with its GUI and logic.
Initialize the game with its GUI and logic.
- gamePane
the stack pane that will hold the board in the GUI.
- abstract def update(): Unit
Updates the game loop.
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- def Movement(source: Node): Unit
Sets the movement on the board if the game doesn't have pieces.
Sets the movement on the board if the game doesn't have pieces.
- source
Node that the event will run on it.
- final def asInstanceOf[T0]: T0
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- var gameEnded: Boolean
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- def setPlayerMove(source: Node = null): Unit
Executes player move.
Executes player move.
- source
Node that will change in the GUI.
- final def synchronized[T0](arg0: => T0): T0
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- def toString(): String
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- var turn: Int
- final def wait(arg0: Long, arg1: Int): Unit
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